Author Topic: 3.0 sprite browser not working correctly?  (Read 1713 times)

mindlube

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3.0 sprite browser not working correctly?
« on: September 23, 2013, 03:01:08 PM »
I am upgrading my project to NGUI 3.0 and I noticed that the Select a Sprite browser does not display all the sprites in my atlas. The scrollbar stops prematurely- as if there is a max # of sprites it can display? If I can remember the name of the sprite, and type it in the search field, then all the sprites are actually there and I can pick them. But not sure why the sprite browser isn't displaying them all by default. My atlas is using a TexturePacker import, and I have re-imported the sprite definitions.

ArenMook

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Re: 3.0 sprite browser not working correctly?
« Reply #1 on: September 23, 2013, 04:09:51 PM »
I'm pretty sure NGUI doesn't limit the number of sprites. Maybe Unity limits it because you've reached the maximum height of the scroll view?