Hi all,
This is my first post on this forum, despite I am big fan of NGUI and using it for almost a year in all my projects.
In the latest version that I have(3.0.0e), there is one problem when we call NormalizeDepth, it resets box colliders for gameobjects that does not have widgets. That is bad, because I have a lot of such colliders and as soon as I adjust depth to any of my widgets I loose all values for colliders.
Another issue here is, if I have custom collider, for example for particle system and label. After NormalizeDepth, this collider is reset to be only for label.
I have done some quick fixes for this, but I think this should be fixed on package layer.