Hey nameles01, ArenMook, others

Thanks for the extra information - a solution that I found was rather simple. Instead of giving each building it's own label, I move the label around based on which building is selected. Simple enough.
However, I also have some labels that are not only visible when the building is selected. They are visible until the building is tapped ("Tap me")-label. There are about 50 of these and like you said, adding multiple UI-panels will dramatically increase drawcalls. Also, just moving around the map will force the geometry to be rebuilt.
Can someone explain to me this rebuilding of geometry? Toolkit2D doesn't seem to have any issue with moving objects (I'd use Toolkit2D for my labels but I need to use a dynamic font). Is there any way around rebuilding geometry every time the labels move? Or can I use something else than a UIPanel - since they all z-sort together and it's all from the same atlas? Or is the dynamic font actually the cause of my problems?
So many questions, would love to get some answers!
Thanks guys