Author Topic: Custom shaders clipping UITexture  (Read 7930 times)

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Custom shaders clipping UITexture
« Reply #15 on: October 11, 2013, 08:44:04 AM »
NGUI uses triangles for topology (when it comes to drawing), but it expects the vertices to be specified in quads (4 vertices at a time).

You need to convert from whatever your mesh is using into a sets of quads, basically.