Author Topic: Custom shaders clipping UITexture  (Read 9413 times)

ArenMook

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Re: Custom shaders clipping UITexture
« Reply #15 on: October 11, 2013, 08:44:04 AM »
NGUI uses triangles for topology (when it comes to drawing), but it expects the vertices to be specified in quads (4 vertices at a time).

You need to convert from whatever your mesh is using into a sets of quads, basically.