Welcome,
Guest
. Please
login
or
register
.
May 14, 2025, 04:15:44 PM
Home
Help
Search
Login
Register
Tasharen Entertainment Forum
»
Support
»
NGUI 3 Support
»
Custom shaders clipping UITexture
« previous
next »
Print
Pages:
1
[
2
]
Author
Topic: Custom shaders clipping UITexture (Read 9413 times)
ArenMook
Administrator
Hero Member
Thank You
-Given: 337
-Receive: 1171
Posts: 22,128
Toronto, Canada
Re: Custom shaders clipping UITexture
«
Reply #15 on:
October 11, 2013, 08:44:04 AM »
NGUI uses triangles for topology (when it comes to drawing), but it expects the vertices to be specified in quads (4 vertices at a time).
You need to convert from whatever your mesh is using into a sets of quads, basically.
Logged
Print
Pages:
1
[
2
]
« previous
next »
Tasharen Entertainment Forum
»
Support
»
NGUI 3 Support
»
Custom shaders clipping UITexture