http://www.portalprolidi.cz/n/BackgroundTexture.pngOkay, look at this picture. I have texture that is part of the GamePanel. This panel is only during the player´s turn. This texture must have 100% width, 100% height of the screen. It will make effect of border of the screen.
My problem is when I attach UIStretch that blue points for resize does not work. So I cannot move with that. I am unable to fit to that camera border
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This is only one example my problems with scale. I need to set that I design my UI for 1024x768 and scale will be calculated according current resolution.
I will give you example why UIStretch is not good.
I will create some button. I will manually change use that blue points size, position (everything). Now I have to find out size of that button. After that I have to manually recalculate how many percent is that button and than I can put correct value into UIStretch
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