Hello! So I am using UIDragObject in a way where the object you touch is the object you are dragging. The issue is, the button does not stay under my finger when moving it at a moderate speed. I need it to remain under my finger even at very high speeds due to the nature of my game. I am not using any drag effects. I looked over the script briefly to see if there was anything I could change that would adjust the speed, but I did not see any obvious values to change, and don't want to do changing things on a whim. Is there some type of value in the script that I can adjust that will cause it to keep up with my finger better? I imagine that right now it is using some nice looking transition algorithm so that it moves smoothly, but since the button is under your finger and needs to stay that way, speed > fluency in my case. It works flawlessly with the mouse, but not so much with touch :/
Thanks,
Zodd