Author Topic: GUI tearing  (Read 2072 times)


  • Guest
GUI tearing
« on: October 10, 2013, 02:44:19 PM »
Couldn't find the answer by searching but I am sure some genius has already solved it and has the answer ready

Recently ported a game (which uses NGUI) to Android and although it works and looks good on a fair number of Android devices (inc Nexus 7) on the Galaxy S3 I got this:

Now the game itself is fine but all the UIs go mental if not right at the start certainly within a few seconds ... I have tried changing the camera clipping planes from 0.1-1000 to 1-10000 but that does not seem to make a difference. The UIPanels are set to Clipping: None

Any thoughts would be much appreciated



  • Guest
Re: GUI tearing
« Reply #1 on: October 15, 2013, 02:14:37 AM »
Turns out this was to do with the Multithreaded Rendering option and GPU Skinning in the Project Settings ... turning this off fixed the problem