Hey, i was considering creating an object named "hostManager" and preset it in the scene with a don't destory on load. The only problem is that it can't send "tno.send". Is that becouse it has the ID 0 becouse it's static or something? becouse other players aint receiving RFC from that objec when sent it.
So my question is: Do i have to spawn the object through tnmanager.Create for beeing able to use the tno.Send??