I can't seem to get my particle systems to be in front of the right sprites.
Previously, I would open the shader and mess with the queue +/- a number till it worked.
Now, no matter what I enter for the queue, it never works. What's more bizarre is that in the editor's inspector, the queue value of the shader always displays '2000' no matter what I set inside the shader. Even if I open the compiled shared, I see my random value, but Unity is convinced it's still 2000.