I know that there are a bunch of ways to mess up clipping, but I went through a lot of other topics where people were having issues with it in an attempt to figure out what could be going on and followed a lot of the advice I saw there. Still, I'm having this issue.
I'm working on a UI where I have one panel with 30 buttons childed to it. The panel itself has a scale of 1,1,1, and the anchor and camera it is on has a scale of 1,1,1. The panel contains an Alpha Clip. I specifically set the x size of the clip to be rather small just to test if the clip was working.
When I run the scene in Unity, it works as I expect. All of the NGUI elements childed to the panel clip at the x I set and are not visible at all past that point. When I build and run the project, however, my clipping plane no longer works. All of the elements are on screen at the start, and when I drag them they seem to blink off and on randomly when they pass through the clipping point. On both sides of the clipping point, however, they are clearly visible.
I'm hoping that I'm making some simple mistake somewhere and that someone here will just answer with "Oh yeah, I saw this before, the fix is XYZ". Thanks!