Author Topic: (!!!) Improving NGUI: Voice your opinion  (Read 161143 times)

syslord2k2

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Re: (!!!) Improving NGUI: Voice your opinion
« Reply #150 on: December 18, 2013, 11:30:25 AM »
I already added this myself but the updates keep overwriting it:

Delay for the UIButtonActivate because you sometimes want to do something to the button first (shake it or so) and activate/deactivate things after the tween. I know that you could use the notify feature to achieve the same functionality but that means writing a script for it etc... :)

jsbanwjly

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Re: (!!!) Improving NGUI: Voice your opinion
« Reply #151 on: December 18, 2013, 10:38:44 PM »
can UIToggle have a delegate function that i can return false or true to determine whether set new value. sometimes i need a condition check.

ArenMook

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Re: (!!!) Improving NGUI: Voice your opinion
« Reply #152 on: December 19, 2013, 11:59:57 AM »
UIToggle.current.value

g2mediagroup

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Re: (!!!) Improving NGUI: Voice your opinion
« Reply #153 on: December 20, 2013, 02:20:50 PM »
I would have to sum it all by saying, new UnityGUI/NGUI need font handling/formatting like all basic word processors have. Better control of kerning, line spacing, resizing and an easy way to apply textures to dynamic fonts. (gradient tool would do the trick for me ;) ).

That sums up my AAaaaaaaaaggggghhhh!!!! factors.

My .02

gyd

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Re: (!!!) Improving NGUI: Voice your opinion
« Reply #154 on: December 24, 2013, 03:21:54 PM »
1. ScrollBar in Slider style :

I created a spider/web style scrollbar, but the scrollbar would be auto resized when OnValueChanged.
so i created a slider, use the web sprite as foreground, and the spider sprite as thumb, and also added a script to receive OnValueChanged event. with the script, I could set the scrollbar value to the slider.
In the 3.0.7, a scrollbar foreground is required, so i should have to add a empty widget for the scrollbar, but the widget is useless!


2. Multi Inputs Tweens:

Sometimes we need to tween something with multi inputs, ex: tweenPosition by some points, instead of from-to.
it will be fantastic if some built-in tweens of NGUI support multi-inputs.

thanks

stylophone

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Re: (!!!) Improving NGUI: Voice your opinion
« Reply #155 on: December 25, 2013, 01:53:40 AM »
Hi,

I'd like to see if add "Manual Width" in UIRoot fixed size as well...since sometimes I may want to scale the screen by "width" but not always by "height"...

devomage

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Re: (!!!) Improving NGUI: Voice your opinion
« Reply #156 on: December 25, 2013, 05:25:58 PM »
several months ago i posted about adding an up/down button to the top/bottom of a vertical scrollbar.  it'd be great to have this as a canned control.

example here:

http://www.tasharen.com/forum/index.php?topic=4593.msg22086#msg22086

dominus85

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Re: (!!!) Improving NGUI: Voice your opinion
« Reply #157 on: December 27, 2013, 08:33:23 AM »
I saw you will add a new Sliced and Tiled sprite in 3.0.8

Would it be possible to add a Sliced and Filled sprite? Would make use of that in my current project. Cheers

ArenMook

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Re: (!!!) Improving NGUI: Voice your opinion
« Reply #158 on: December 27, 2013, 03:57:06 PM »
It's a part of the same sprite. You can choose what happens with each piece of the sprite. Nicki made it.

Nicki

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Re: (!!!) Improving NGUI: Voice your opinion
« Reply #159 on: December 29, 2013, 05:41:06 PM »
How exactly would you want sliced+filled to work? Just so you could have a float 0-1 for each axis, that clips the sprite? I suppose that could be added to the advanced sprite type. Lemme mull it over - I can only add it when I get home from new years though. :)

John.Bergman

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Re: (!!!) Improving NGUI: Voice your opinion
« Reply #160 on: December 31, 2013, 02:29:04 PM »
How about a few more prefabs for things like Toggle Buttons (Radio Button Groups), Windows, and the like.  I am still new to NGUI, but I really like what I see so far, and the responsiveness is fantastic!

Failtruck

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Re: (!!!) Improving NGUI: Voice your opinion
« Reply #161 on: January 02, 2014, 08:00:10 PM »
I'd like to see some sort of animation timeline manager (like flash).

John.Bergman

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Re: (!!!) Improving NGUI: Voice your opinion
« Reply #162 on: January 03, 2014, 05:01:00 AM »
I'd like to select multiple items and then be able to affect their Pivot points and alignment.  It takes too long to right-align labels and left-align controls when laying out forms.

Unless anyone knows of an easier way... I messed around with Grids and found that just too cumbersome as well.

ArenMook

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Re: (!!!) Improving NGUI: Voice your opinion
« Reply #163 on: January 03, 2014, 05:54:49 AM »
You can select multiple widgets and change their pivot at once. When you drag widgets, they also snap to neighbours, so aligning labels to siblings shouldn't be an issue.

Hawkins

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Re: (!!!) Improving NGUI: Voice your opinion
« Reply #164 on: January 04, 2014, 06:52:43 AM »
I think a suggestion in adding UIButton to an option to default status, ie I can choose which default state of a button, if it is already enabled or disabled by default. It could be a Toggle. Currently, so I let the behavior of a button as disabled, I have to create a script, attach to the button and off it.

Also I think it would be easier for users to manipulate the uitable if he had a behavior somewhat similar to the NGUI extension of this video:
https://www.youtube.com/watch?v=MK7dNqC2VFM&hd=1