Author Topic: UIInput, Starts Selected, Enter  (Read 2104 times)

kjenkins_oculus

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UIInput, Starts Selected, Enter
« on: November 13, 2013, 09:19:27 PM »
If you have UIInput and UIButtonKeys on the same GameObject, and Starts Selected is checked, it does not start selected. I can still select it with up/down/left/right though if I have something else set as Starts Selected first. Is this a bug? Using 3.0.4

Also, I have multiple UIInput entries and would like to select the next one when the user hits enter. Right now it works only if they push down (due to Select On Down). I tried to do it with Select On Click, but that made it so if I clicked the UIInput field to enter text to start with it would immediately select the next one. How do I do this correctly?

Thanks.

ArenMook

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Re: UIInput, Starts Selected, Enter
« Reply #1 on: November 14, 2013, 01:16:43 PM »
Input field doesn't play well with UIButtonKeys. I will redo how key-based navigation works in a future version. You won't need UIButtonKeys anymore.

Poden

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Re: UIInput, Starts Selected, Enter
« Reply #2 on: February 20, 2014, 11:07:17 AM »
Sorry to bring this up. Any news an the UIButtonKeys rework? I'm currently making a controller input menu for Oculus Rift users and it drives me crazy to set all the connections manually.
Regards,

ArenMook

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Re: UIInput, Starts Selected, Enter
« Reply #3 on: February 21, 2014, 03:30:04 PM »
Not yet, but I do appreciate the reminder. I'll bump the UIButton+UIButtonKeys+UIImageButton merge on my todo list.