I has a question when i use UITexture:
My game will use 15 UITextures in a Scene, change The mainTexture And Scale Or Position often,the Textrue2D i used is already in RAM When i StartGame.
this work in 2.1.6V is smooth,but when i changed to 3.0.4V,i found it not smooth...
i see the profiler CPU Usage,the value will rise high when i change The mainTexture
i want to know how to solve this problem..i like the new UIFONT..
I am sorry about my english.I hope you can know what i say.