Is there a way to adjust the dimension sizes of sprites uniformly in the scene view? Before sprites had dimensions, I would just use the unity scale tool, but now this feels like the wrong thing to do (is it?).
I intuitively expected this to happen when holding SHIFT while adjusting size with the handlers, just like in photoshop (like with the free transform tool).
Does this feature exist in the current version of nGUI?
Also, is there a way to enable snapping while adjusting widget sizes? Having this feature currently when moving sprites is fantastic, but while arranging ui layouts I found myself constantly adjusting dimensions, moving to snap to center, adjusting dimensions again just to try and get the alignment to look good. Obviously the widget unified alignment options in the inspector fix this problem but I usually don't set those up until after I have the widget arranged the way I want. Edit: I now better understand the widget anchoring options (I was using them wrong, lol). I think I understand Anchoring is a separate feature than snapping while scaling (though some use cases may overlap).
Sorry if part of this belongs in the feedback section.