Hi, I suppose "shrinks" isn't technically correct, when you create a label it will stay at the same fixed size regardless of the orthographic size of the primary game play camera, I assume this is because it is the NGUI UI camera which controls the rendering of the label, what I am asking is if there is a way to ensure the label will resize based on the main game cameras orthographic size? i.e. if a user performs a pinch and zoom action that the label will still correctly fill out the area I want. I have attached a screenshot showing the label at the same size when the orthographic size zoomed in.