Author Topic: UILabel  (Read 111229 times)

skatola

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Re: UILabel
« Reply #135 on: February 15, 2016, 10:31:37 PM »
Can i change font in runtime in the same string?
for example:

[times new roman] "hello" + [arial black] "world"

ArenMook

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Re: UILabel
« Reply #136 on: February 18, 2016, 07:10:48 PM »
No, you can't change fonts mid-label.

Argiris

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Re: UILabel
« Reply #137 on: March 29, 2016, 05:47:49 AM »
Hello.

We've got a curious issue in our game, and I thought maybe some of you may have an idea about it.

Our game supports XHDPI and XXHDPI devices and fonts appear fine in development mode, however in production it seems like we're getting the XHDPI in XXHDPI devices (in other words, all fonts are blurry in high resolution screens).

Has anyone seen something like that before?

Thank you in advance!