Hi
I have a problem with the server setup in TNet.
I set up a scene to search servers or start a server. If I start a server on my PC (Win7) I can see the server on my mobile device (Running android 4.4). But if I start it on the mobile device it doesn't show up on the Windows build. The same thing happens if I am using the example scenes coming with TNet.
What am I doing wrong? Is the lobby server the problem? Or the ports? Or does something get blocked in one direction? (I start the server using TNServerInstance.Start(tcpPort, udpPort, file, lobbyPort); same as in the "ExampleMenu.cs").
Once connected, everything is working as expected. The only problem is that a server started by the mobile build is not added to TNLobbyClient.knownServers.list.
Thanks in advance!
Regards
Z3R0