Aaron,
I have my UI originally designed at 1024 (600 min, 1280 max 1024 manual height). All is well in portrait mode, which the game was originally developed to support only.
Since then this has changed to allow orientation switches to all. No issues in portrait, but when the device is put in landscape mode, the change scales down the UI. I know this is proper and intentional, but this it not what i want.
Is there an easy way to tell NGUI to keep the same aspect ratio that portrait uses, even if in landscape?
My reasoning is that I will have 2 different menus - and if landscape is detected, ill use the landscape menu which should be sized the same, just I'll have it laid out different.
Side note, using FixedSize for all the UIRoots. Which is fine, again - I just need to override the default scaling to keep the portrait scale even if in landscape.
If this makes sense, thanks!
JS