Hi,
We are experiencing something similar. Only on iOS so far, not in the editor.
I am in Unity 4.1.0f4. I am fairly up-to-date on nGUI but am updating to v2.3.3h now.
When our main menu loads, the screen is empty. Then the title labels and buttons fly in from off-camera (title scale + position, buttons position only). When I don't use the Tweens, it works fine. When I do use the Tweens, the whole screen flickers. Even if I hit the play button through the flickering, the next level loads and the flickering continues. If the player dies chooses to quit to the main menu, everything starts looking right again.
I have the scene stripped down to just the UI root, panel, camera and a single button. I even tried a "loader" scene (built as the entry point and just has a little script to load the main title menu). We tried both LoadLevel and LoadLevelAsync with the same result. We are using NGui's LoadLevelOnClick component for the buttons (uses async I believe?)
My theory is it has something to do with geometry generation of camera, or large geo. I'm not sure. Even if the elements load on screen, and I use a co-routine to a wait a second and then activate the Tweens, it flickers once they activate.
Any idea what else I can try to debug this?
Cheers,