Hi, I upgraded to f2 and now I'm having problems figuring out how to get widgets to parent to screen coordinates (top-left) for example.
My 2D hierarchy is the following
UIPanel
--UICamera
--GameObjectParent
----UISprite
------UISprite
------UILabel
When I try to anchor, it correctly finds the UIPanel GameObject. However, when I try to specify Advanced and set only the top and left coordinates in the anchor settings it is sticking it in my main camera's space and not in the UI space. Am I doing something wrong from what anyone can tell? It seemed to be working properly in f1 so was there a change that I need to do in order to get sprites to screen anchors in F2?
A second question. Are you going to deprecate the old UIAnchor script? While I find the new anchoring system powerful, I find a little cumbersome to use. (A lot of selecting NONE for simple point anchoring using Advanced) I also miss being able to anchor non-widget GameObjects in the new system as I often have a "ViewController" GameObject that will contain a controller script that manages the widgets underneath it.