I've been using Tasharen FOW and been liking it a lot. Currently I'm running in to a bit of an issue though. Fog cuts through objects in circumstances when I'd like the object to draw over it.
Here's an image of an un-revealed area, working fine:

And here's an image of a revealed area, yet again this is how I'd like it to appear from above:

However, here's the issue. When I zoom in to the planet, you can see that the fog unrealistically cuts through the planet, even though the area the camera is in is technically clear of fog.

Is there any way to fix this? Or any adjustment I could make to the shader to help this? I realize this isn't a glitch with the system, I'm just trying to figure out how I could adjust the system to work for my needs.
I'm not exactly sure how I could procedurally tell when to draw the fog over the planet, and when not to.