I have created a GUI out of "Control - Colored Checkbox" prefabs from your Wooden Atlas example. When the checkboxes are instantiated (or when the scene starts), they appear to have a brief "on" state, even when their "StartingState" is unchecked in the Inspector. I have tried many different ways to overcome this, including using a parent with a UIPanel and setting the panel's alpha to 0F and then fading it back up to 1F with a coroutine. Each approach I've tried to use either doesn't solve the problem or introduces a new problem. Any advice for how to remedy?