Author Topic: Putting a 3D object in a panel  (Read 11990 times)

ArenMook

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Re: Putting a 3D object in a panel
« Reply #15 on: January 31, 2014, 12:20:17 PM »
Then you should create a custom shader to handle clipping. Unlit/Texture is not lit up either. Transparent takes alpha into consideration. Texture shader does not. That's the only difference. Look at another shader such as "Unlit/Transparent Colored (SofClip)" and compare it to "Unlit/Transparent Colored" to see how clipping is implemented.