Hello everyone, I have a simple but deep question, I'm developping a MOBA game, the way i'm doing it right now is from a perspective of a solo vs CO-AI genre, should I think of it as a multiplayer since the start of the developping process or I should keep going with my primary logic and try to turn it into a Multiplayer one later when I'm done.
In other words, should I learn how to use TNet first so I design my game in a way that prepares the up coming of TNet package when I implement it in my game later, or I can ignore it and keep building the main engine until I'm done then head back to TNet, master it and try to implement it into the game ?
SOLO then Multiplayer TNet ?
or Multiplayer then Multiplayer TNet ?
What do you advice me ?
What's the best & easiest way to do it ?
EDIT : Question 2 :
does TNet warrant that cheaters & hackers can't exploit the game ressources, is it easy to manipulate informations with it to make "stuff" server side ? it's an important point that I need to know.
Thanks folks. Have a nice day.