Author Topic: Over-ride Atlas size for device  (Read 1630 times)


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Over-ride Atlas size for device
« on: June 23, 2014, 01:18:07 PM »
How does this work exactly. If I override a 4096 atlas to be 2048 for iphone, does that mean the textures will automatically be resized?

And this isn't related to NGUI persay, but does anyone have advice for how man atlases is *too* many for one scene? My game is completely 2d and at the moment I have six atlases in one scene.


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Re: Over-ride Atlas size for device
« Reply #1 on: June 24, 2014, 04:20:17 AM »
Nope, if you change the imported size of the atlas texture, you will effectively break the entire atlas.

Note that "max size" is not the same thing as texture size.

The less atlases the better. There is no "too many" because it varies drastically depending on the targeted platform. A phone with 256 MB of memory is not the same as a PC with 64 gigs.