Author Topic: Left-oriented panel in 3D  (Read 2510 times)

Codewalker

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Left-oriented panel in 3D
« on: June 20, 2012, 06:36:16 AM »
I have created a new 3D GUI and want a panel to be always with its left side exactly at the left side of the screen (while still resizing for different resolutions). I tried to achive it with an UIAnchor, but it does not work.
the hierarchy so far is:  UI Root -> Camera -> Panel -> BackgroundSprite (should be at the left side)

How can I achive this in 3D? (with a 2D GUI it was rather simple with an anchor)

ArenMook

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Re: Left-oriented panel in 3D
« Reply #1 on: June 20, 2012, 12:22:15 PM »
Why doesn't it? Works fine. I just tried it to double-check. Created a new 3D UI, Added a sliced sprite, changed its pivot to left, changed anchor to left, resized the window at run time and it was glued to the left side just fine.

Codewalker

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Re: Left-oriented panel in 3D
« Reply #2 on: June 20, 2012, 12:43:58 PM »
hm, does it also work with different aspect ratios (16:9, 16:10) in your example? (if so, what am I doing differently  :o)

ArenMook

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Re: Left-oriented panel in 3D
« Reply #3 on: June 20, 2012, 12:45:00 PM »
Yeah. Works fine. Try following my steps.