Is there an "NGUI way" to deliver information about the UIDragDropItem that is being held over a UIDragDropContainer?
I'm in a situation where I'd like to grab a handle to the GameObject and check what's being dragged over a container before deciding how the container should react in response. It seems like it might be a pretty common so I'm curious if NGUI might have a technique for handling this.
I should mention, I realize that there's an OnDrop(GameObject) message - but I'm looking for information about something before it's dropped. (In other words, when it's entering and exiting a container).