How so?
Widget
- Scroll View
-- Panel (constrained)
--- Sprite
Set widget alpha to 0, hit Play, move widget alpha to 1 -- it's visible. Use TweenAlpha instead -- same, it's visible.
Hmm... Try this setup (which is pretty much exactly the same without the "noise"):
- Panel (constrained)
-- Widget A
--- Widget B
---- ScrollView horizontal (clipped)
----- ScrollView vertical (constrained)
------ Sprites & Labels
Set alpha of the Widget A to 0 in Awake (i do it in another component than UIWidget, if that matters when you debug), then back to 1 (again, done from script but that shouldn't matter.
Sorry, don't have time to create a repo atm but that is the current hierarchy.