Author Topic: rotation of ngui elements  (Read 2922 times)

mallenroh

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 3
    • View Profile
rotation of ngui elements
« on: January 21, 2014, 11:52:00 PM »
Is it possible to have an ngui element inherit the rotation of a game object? Not just anchoring its position, but getting it to correctly pivot from the game objects center, so when the game object rotates, the ngui elements rotate around it as if it were pa child of the game object.

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: rotation of ngui elements
« Reply #1 on: January 22, 2014, 02:02:15 AM »
Just make the widget a child of your game object.