If I start my game, no matter the aspect ratio, NGUI will draw everything correctly, provided I am using Anchors correctly.
The problem we have now is in a Windows 8 app, the user can resize the game on the fly into windowed/snapped mode, so the aspect ratio changes.
What can we call in NGUI to make it re-draw everything so it displays correctly again, no matter how the aspect ratio is changed at run-time?
Thanks