Hi, I was wondering what the best way to implement a custom font selection on the user side with NGUI would be. This would entail changing the font selection in every label already in the scene, as well as the fonts on the prefabs (or at least, change them as soon as they're instantiated).
I don't know if this is something where I should be putting a script on everything with a label and have it check or subscribe to some FontSelectionChanged event, or have one script that finds all the labels and changes them (in the prefabs as well, or modify the prefab create methods to load the current font of choice).
Has anyone built something similar?
(Side note: It's hard to find useful posts about fonts, because most search terms just pull up the tons of dynamic and bitmap font problem threads, so sorry if this was asked before and I didn't see the thread)