Author Topic: 3D UI after update  (Read 2816 times)

Lord_Meshadieme

  • Guest
3D UI after update
« on: April 17, 2012, 03:39:11 AM »
Well i just updated my NGUI and was having trouble creating a 3D UI which worked before. So i also downloaded the Unity update to 3.5.1 assuming it will fix the issue but i still cant get a 3D UI to work properly.

 I am not even sure how to explain this, iv'e even tried on a blank scene. The problem is basically when i create a NEW 3D UI from the UI tool. the position is set to 0,0,0 but in actuality the move gizmo is waaay off like im guessing 1000 + units away, the camera's gizmo is where it should be its move gizmo is also off by some weird amount.. Is this just me? i've tried on two computers, and new scene / project same problem. Am i missing something here ? i need this for an in game HUD but it doesn't work after i updated.

Edit: OMG! i can't believe i forgot to check the Center/Pivot thing, my bad i spent an hour trying to figure this out lol... hope this may help someone else as silly as me. Still why is the center so far away? it shouldn't be like that meaning theres some vertice or something far off somewhere?

Edit2: So it turns out the default 3D UI created by the UI tool has its Anchor at  280000 in the Z-Axis by default for some reason can't change it either. Don't think that is on purpose... so i assume its a bug.

Edit3: Michael Responded to me with a fix just change the depth field in the anchor to 1 or similar should fix it.
« Last Edit: April 17, 2012, 04:17:08 AM by Lord_Meshadieme »

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: 3D UI after update
« Reply #1 on: April 17, 2012, 04:17:33 AM »
I was just pushing the 2.0.2 update out, and I snuck this fix in there as well.