Yes, and try using that with a scroll view.
In a scroll view when you are dragging something, ALL items are visible, resulting in a very large draw call. When you stop dragging, items get culled and the buffer returns to a much smaller version. In your case the buffer will always be large.
Furthermore draw calls are recycled, so if you have one large scroll view it may cause all of your other draw calls to become huge in size as well because you never release the memory.