Hi, there is a scrollview containing a vertical grid of 20+ elements in my game, and each element contains some label and some sprites from one common atlas. I noticed there are almost 5M memory used by these elements in profile, most of which are "Font materials" and refereces to that atlas (which size is actually 6M+), each takes 145KB or so.
I have no idea how to deal with this because there are a lot scrollviews in my game with lots of similar elements, if each one takes 5M+, that would be very annoying. Please help me out!