Author Topic: 3.5.3 and "dSYM exit code 11" issue  (Read 2610 times)

they

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3.5.3 and "dSYM exit code 11" issue
« on: March 06, 2014, 08:37:15 AM »
Hello.
I have upgraded to 3.5.3 from 3.0.7 f3 and faced the problem with building a project in xCode: /usr/bin/dsymutil failed with exit code 11.

I have investigated the problem by partial upgrading the version of NGUI, by several files, no changes to files, just preserving compilability.

I have found a pack of files that cause dsymutil to fail. Here they are: http://gyazo.com/33d154e7269b3bd23b1578e69fbf4b0f

Temporarily I have solved the problem excluding BuildOptions.AllowDebugging option from the build-pipeline.

If I can help you in some way to fix the problem, please write.



they

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Re: 3.5.3 and "dSYM exit code 11" issue
« Reply #1 on: March 07, 2014, 02:33:04 AM »
Hello again.

I've spend another 4 hours to investigate the prioblem with dSYM generation on my project.
Certainly, the new NGUI font system has broken it.


ArenMook

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Re: 3.5.3 and "dSYM exit code 11" issue
« Reply #2 on: March 07, 2014, 09:11:39 AM »
New font system? NGUI didn't get any new font systems. I moved some code into NGUIText, unifying what was used by the bitmap font and the dynamic font into one place, but that's it.

they

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Re: 3.5.3 and "dSYM exit code 11" issue
« Reply #3 on: March 23, 2014, 04:22:28 PM »
Anyway, that changes caused to dsymutil error.

I've managed to suppress the error in our CI system.

But If you somehow fix the problem, the world itself will become better.

danfoo

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Re: 3.5.3 and "dSYM exit code 11" issue
« Reply #4 on: March 24, 2014, 04:46:36 AM »
I do not think the error in itself is caused by NGUI code. I have very extensive experience with Unity and XCode and I have had that very error pop up now and then. It is more related to Unity itself, and is fairly random. Changing debug method will get rid of the problem. See this thread:
http://forum.unity3d.com/threads/146551-dsymutil-failed-with-exit-code-11