Is there any help in how to go about taking say a custom Prefab with a set of widgets on it and utilizing the UITooltip's way of ensuring the pop up is confined within the game window and also at the spot that the mouse is when the tooltip is called?
The background for my item tooltip is always the same size because it's very custom like Diablo 3 with images etc, so I would think this would be easier than even your UITooltip system that dynamically changes the tooltip size based on contents. Just not sure how to extract the pieces out that I need.