Hello!
I'm in the process of making a menu screen which is meant to appear as though engraved on a table.
Everything works fine with a Y rotation of 0. But when I rotate the panel (UI Root), either manually through the editor or by using a TweenRotation, the buttons become unpressable, despite the fact that the buttons' colliders appear to have rotated properly with the buttons.
This happens even when I use a TweenRotation to rotate the object to its current position:
TweenRotation.Begin(this.gameObject, 0, this.gameObject.transform.rotation);
I have provided screenshots of the menu hierarchy and the objects in question.
Any ideas?