Has anyone seen or dealt with the following error on an Android device?
It only happens on very select devices; in our case it's
only on our Sony Xperia x10i (not sure what other devices in the wild could get this).
Using Unity 4.3.4f and NGUI 3.5.4 r2
E/Unity (Filename: PlatformDependent/AndroidPlayer/ContextGLES.cpp Line: 132)
I
/Unity Skipped rendering frame because GfxDevice
is in invalid state
(device lost
)I/Unity (Filename: Runtime/Misc/Player.cpp Line: 1539)
E/Unity [EGL] Failed to create surface
E/Unity (Filename: PlatformDependent/AndroidPlayer/ContextGLES.cpp Line: 132)
E/Unity [EGL] Error:: EGL_BAD_MATCH: Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface).
It does this immediate on the start of the game, and spams over and over in LogCat. The device screen is completely black.