I was having trouble making atlases all of a sudden so just updated NGUI to the latest and the problem has not gone away. I have multiple problems firstly
any atlas I try and create, creates the main atlas bitmap as a unity4 sprite plus say I have a 1024 x 768 image in rgba format, in the atlas it is a quarter of that size! Why is the atlas maker shrinking the image.
Plus, I get the warning Unsupported texture format - needs to be ARGB32, RGBA32, RGB24 or Alpha8 when I add the texture, but these are textures I've been using fine with NGUI up until now.
Plus say I add a texture to the atlas, when I try and select it on a UISprite the sprite select wind opens but all the sprites are corrupted.
Any ideas? currently I've tried deleting the atlases and re creating them all to no avail.
*edit: all seems to be caused by having the project in Unity 2D mode if that helps.