Author Topic: What to choose, 2D sprite system or atlas system?  (Read 1393 times)

hrlarsen

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What to choose, 2D sprite system or atlas system?
« on: May 28, 2014, 09:50:05 AM »
Hi there

I have been using NGUI for a while now and I do really love the atlas system. However, I've just seen the new video released showing the new GUI system, which are to be released in 4.6 and eventually in the future most of our projects might switch to that rather than using NGUI (no offense). Since the new GUI system seems to basically replicate NGUI to a great deal I was wondering whether we should start using NGUI with 2D sprites or keep the atlases that we are currently using?

I have not investigated any performance differences in using atlas vs. 2D, but is there any?

It is just a concern in order to make a smooth transaction to the new GUI system when it is released. :)

ArenMook

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Re: What to choose, 2D sprite system or atlas system?
« Reply #1 on: May 29, 2014, 05:54:49 AM »
If you want to make it easier on yourself to transition to uGUI, I'd definitely recommend going with the 2D sprites. However I'd wait until 3.6.2 (this Friday). Retrofitting of components to take advantage of the 2D sprite support is an on-going process.