I currently instantiate various prefabs from a UI Scroll View via the handy, basically automated drag/drop system with NGUI.
I'm trying to instead have the objects loaded as a resource as they're dragged/dropped into the scene, then I'll call a Resources.UnloadUnusedAssets when they're destroyed. The UIDragDropItem script is a bit daunting and I'm not sure where to start, to get them loaded properly at the right time.
Any pointers? I'd appreciate any help!