Author Topic: opengl 3.0 Fatal Exception  (Read 3075 times)

marinoluck

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opengl 3.0 Fatal Exception
« on: June 04, 2014, 03:16:16 PM »
Hello everyone!
I made an application in free Unity 4.3.4 and NGUI 3.5.5. The application works perfectly on Android and iOS. But the Nexus 4 devices and 5 (OpenGL 3.0) is giving problems. I get the following stack.

java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 4.3.4f1
Device model : LGE Nexus 5
Device fingerprint: google/hammerhead/hammerhead:4.4.2/KOT49H/937116:user/release-keys

Caused by: java.lang.Error: signal 6 (SIGABRT), code -6 (?), fault addr --------
Build fingerprint: 'google/hammerhead/hammerhead:4.4.2/KOT49H/937116:user/release-keys'
Revision: '11'
pid: 24580, tid: 24580, name: .corsegames.wcp >>> com.corsegames.wcp <<<
r0 00000000 r1 00006004 r2 00000006 r3 00000000
r4 00000006 r5 00000001 r6 00006004 r7 0000010c
r8 00000000 r9 bee47680 sl bee47678 fp 000005d7
ip 416eecac sp bee475e8 lr 400bffe5 pc 400cef90 cpsr 00000006

at libc.tgkill(tgkill:12)
at libc.pthread_kill(pthread_kill:48)
at libc.raise(raise:10)
at libc.00011f2b(Native Method)
at libc.abort(abort:4)
at libart.art::Runtime::Abort()(Runtime:168)
at libart.art::LogMessage::~LogMessage()(LogMessage:506)
at libart.0004aa5d(Native Method)
at libart.art::JniAbortF(char const*, char const*, ...)(JniAbortF:52)
at libart.00147bfb(Native Method)
at libunity.003d3bac(Native Method)
at Unknown.0000decc(Unknown Source)
at AndroidJNI.GetArrayLength(Native Method)
at AndroidJNISafe.GetArrayLength(<0x0001c>:28)
at _AndroidJNIHelper.InvokeJavaProxyMethod(<0x0002b>:43)
at <Module>.runtime_invoke_intptr_object_intptr_intptr(Native Method)
at libmono.000238cb(Native Method)
at libmono.mono_runtime_invoke(mono_runtime_invoke:144)
at libunity.002a0030(Native Method)
at libunity.002a011c(Native Method)
at libunity.002a0198(Native Method)
at libunity.003a5e80(Native Method)
at data@app@com.00605f84(Native Method)

I found in forums this is a NGUI bug, It is true? Someone can help me?

thank you very much

ArenMook

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Re: opengl 3.0 Fatal Exception
« Reply #1 on: June 05, 2014, 12:49:45 AM »
NGUI bug? NGUI can never crash your device, and there is no mention of NGUI in any of that stack trace. If this is what I think it is, it was one of the bugs resolved in Unity 4.5.0.