I have a table that lists a number of objects, not too different from the quest log example. But my problem is I'm not sure the best way to get which object is clicked on without adding a collider to every single object on the list - which is not acceptable becuase if I have that many box colliders it makes the scroll view so laggy that it's unusable.
Is there any way I could do a single collider, similar to how the UIDragScrollView works, and have it figure out which object is being clicked on? That way I do not have 100 colliders in the same window...?