NGUI: Next-Gen UI kit  3.7.2
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Macros
NGUIMath Member List

This is the complete list of members for NGUIMath, including all inherited members.

AdjustByDPI(float height)NGUIMathstatic
AdjustWidget(UIWidget w, float left, float bottom, float right, float top)NGUIMathstatic
AdjustWidget(UIWidget w, float left, float bottom, float right, float top, int minWidth, int minHeight)NGUIMathstatic
AdjustWidget(UIWidget w, float left, float bottom, float right, float top, int minWidth, int minHeight, int maxWidth, int maxHeight)NGUIMathstatic
CalculateAbsoluteWidgetBounds(Transform trans)NGUIMathstatic
CalculateRelativeWidgetBounds(Transform trans)NGUIMathstatic
CalculateRelativeWidgetBounds(Transform trans, bool considerInactive)NGUIMathstatic
CalculateRelativeWidgetBounds(Transform relativeTo, Transform content)NGUIMathstatic
CalculateRelativeWidgetBounds(Transform relativeTo, Transform content, bool considerInactive)NGUIMathstatic
ClampIndex(int val, int max)NGUIMathstatic
ColorToInt(Color c)NGUIMathstatic
ConstrainRect(Vector2 minRect, Vector2 maxRect, Vector2 minArea, Vector2 maxArea)NGUIMathstatic
ConvertToPixels(Rect rect, int width, int height, bool round)NGUIMathstatic
ConvertToTexCoords(Rect rect, int width, int height)NGUIMathstatic
DecimalToHex24(int num)NGUIMathstatic
DecimalToHex32(int num)NGUIMathstatic
DecimalToHex8(int num)NGUIMathstatic
DecimalToHexChar(int num)NGUIMathstatic
DistanceToRectangle(Vector2[] screenPoints, Vector2 mousePos)NGUIMathstatic
DistanceToRectangle(Vector3[] worldPoints, Vector2 mousePos, Camera cam)NGUIMathstatic
GetPivot(Vector2 offset)NGUIMathstatic
GetPivotOffset(UIWidget.Pivot pv)NGUIMathstatic
HexToColor(uint val)NGUIMathstatic
HexToDecimal(char ch)NGUIMathstatic
IntToBinary(int val, int bits)NGUIMathstatic
IntToColor(int val)NGUIMathstatic
Lerp(float from, float to, float factor)NGUIMathstatic
MakePixelPerfect(Rect rect)NGUIMathstatic
MakePixelPerfect(Rect rect, int width, int height)NGUIMathstatic
MoveRect(UIRect rect, float x, float y)NGUIMathstatic
MoveWidget(UIRect w, float x, float y)NGUIMathstatic
OverlayPosition(this Transform trans, Vector3 worldPos, Camera worldCam, Camera myCam)NGUIMathstatic
OverlayPosition(this Transform trans, Vector3 worldPos, Camera worldCam)NGUIMathstatic
OverlayPosition(this Transform trans, Transform target)NGUIMathstatic
RepeatIndex(int val, int max)NGUIMathstatic
ResizeWidget(UIWidget w, UIWidget.Pivot pivot, float x, float y, int minWidth, int minHeight)NGUIMathstatic
ResizeWidget(UIWidget w, UIWidget.Pivot pivot, float x, float y, int minWidth, int minHeight, int maxWidth, int maxHeight)NGUIMathstatic
RotateTowards(float from, float to, float maxAngle)NGUIMathstatic
ScreenToParentPixels(Vector2 pos, Transform relativeTo)NGUIMathstatic
ScreenToPixels(Vector2 pos, Transform relativeTo)NGUIMathstatic
SpringDampen(ref Vector3 velocity, float strength, float deltaTime)NGUIMathstatic
SpringDampen(ref Vector2 velocity, float strength, float deltaTime)NGUIMathstatic
SpringLerp(float strength, float deltaTime)NGUIMathstatic
SpringLerp(float from, float to, float strength, float deltaTime)NGUIMathstatic
SpringLerp(Vector2 from, Vector2 to, float strength, float deltaTime)NGUIMathstatic
SpringLerp(Vector3 from, Vector3 to, float strength, float deltaTime)NGUIMathstatic
SpringLerp(Quaternion from, Quaternion to, float strength, float deltaTime)NGUIMathstatic
WorldToLocalPoint(Vector3 worldPos, Camera worldCam, Camera uiCam, Transform relativeTo)NGUIMathstatic
Wrap01(float val)NGUIMathstatic
WrapAngle(float angle)NGUIMathstatic