NGUI: Next-Gen UI kit
3.7.2
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This is the complete list of members for NGUIMath, including all inherited members.
AdjustByDPI(float height) | NGUIMath | static |
AdjustWidget(UIWidget w, float left, float bottom, float right, float top) | NGUIMath | static |
AdjustWidget(UIWidget w, float left, float bottom, float right, float top, int minWidth, int minHeight) | NGUIMath | static |
AdjustWidget(UIWidget w, float left, float bottom, float right, float top, int minWidth, int minHeight, int maxWidth, int maxHeight) | NGUIMath | static |
CalculateAbsoluteWidgetBounds(Transform trans) | NGUIMath | static |
CalculateRelativeWidgetBounds(Transform trans) | NGUIMath | static |
CalculateRelativeWidgetBounds(Transform trans, bool considerInactive) | NGUIMath | static |
CalculateRelativeWidgetBounds(Transform relativeTo, Transform content) | NGUIMath | static |
CalculateRelativeWidgetBounds(Transform relativeTo, Transform content, bool considerInactive) | NGUIMath | static |
ClampIndex(int val, int max) | NGUIMath | static |
ColorToInt(Color c) | NGUIMath | static |
ConstrainRect(Vector2 minRect, Vector2 maxRect, Vector2 minArea, Vector2 maxArea) | NGUIMath | static |
ConvertToPixels(Rect rect, int width, int height, bool round) | NGUIMath | static |
ConvertToTexCoords(Rect rect, int width, int height) | NGUIMath | static |
DecimalToHex24(int num) | NGUIMath | static |
DecimalToHex32(int num) | NGUIMath | static |
DecimalToHex8(int num) | NGUIMath | static |
DecimalToHexChar(int num) | NGUIMath | static |
DistanceToRectangle(Vector2[] screenPoints, Vector2 mousePos) | NGUIMath | static |
DistanceToRectangle(Vector3[] worldPoints, Vector2 mousePos, Camera cam) | NGUIMath | static |
GetPivot(Vector2 offset) | NGUIMath | static |
GetPivotOffset(UIWidget.Pivot pv) | NGUIMath | static |
HexToColor(uint val) | NGUIMath | static |
HexToDecimal(char ch) | NGUIMath | static |
IntToBinary(int val, int bits) | NGUIMath | static |
IntToColor(int val) | NGUIMath | static |
Lerp(float from, float to, float factor) | NGUIMath | static |
MakePixelPerfect(Rect rect) | NGUIMath | static |
MakePixelPerfect(Rect rect, int width, int height) | NGUIMath | static |
MoveRect(UIRect rect, float x, float y) | NGUIMath | static |
MoveWidget(UIRect w, float x, float y) | NGUIMath | static |
OverlayPosition(this Transform trans, Vector3 worldPos, Camera worldCam, Camera myCam) | NGUIMath | static |
OverlayPosition(this Transform trans, Vector3 worldPos, Camera worldCam) | NGUIMath | static |
OverlayPosition(this Transform trans, Transform target) | NGUIMath | static |
RepeatIndex(int val, int max) | NGUIMath | static |
ResizeWidget(UIWidget w, UIWidget.Pivot pivot, float x, float y, int minWidth, int minHeight) | NGUIMath | static |
ResizeWidget(UIWidget w, UIWidget.Pivot pivot, float x, float y, int minWidth, int minHeight, int maxWidth, int maxHeight) | NGUIMath | static |
RotateTowards(float from, float to, float maxAngle) | NGUIMath | static |
ScreenToParentPixels(Vector2 pos, Transform relativeTo) | NGUIMath | static |
ScreenToPixels(Vector2 pos, Transform relativeTo) | NGUIMath | static |
SpringDampen(ref Vector3 velocity, float strength, float deltaTime) | NGUIMath | static |
SpringDampen(ref Vector2 velocity, float strength, float deltaTime) | NGUIMath | static |
SpringLerp(float strength, float deltaTime) | NGUIMath | static |
SpringLerp(float from, float to, float strength, float deltaTime) | NGUIMath | static |
SpringLerp(Vector2 from, Vector2 to, float strength, float deltaTime) | NGUIMath | static |
SpringLerp(Vector3 from, Vector3 to, float strength, float deltaTime) | NGUIMath | static |
SpringLerp(Quaternion from, Quaternion to, float strength, float deltaTime) | NGUIMath | static |
WorldToLocalPoint(Vector3 worldPos, Camera worldCam, Camera uiCam, Transform relativeTo) | NGUIMath | static |
Wrap01(float val) | NGUIMath | static |
WrapAngle(float angle) | NGUIMath | static |