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NGUI: Next-Gen UI kit
3.7.2
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This is the complete list of members for NGUITools, including all inherited members.
| AddChild(GameObject parent) | NGUITools | static |
| AddChild(GameObject parent, bool undo) | NGUITools | static |
| AddChild(GameObject parent, GameObject prefab) | NGUITools | static |
| AddChild< T >(GameObject parent) | NGUITools | static |
| AddChild< T >(GameObject parent, bool undo) | NGUITools | static |
| AddMissingComponent< T >(this GameObject go) | NGUITools | static |
| AddSprite(GameObject go, UIAtlas atlas, string spriteName) | NGUITools | static |
| AddWidget< T >(GameObject go) | NGUITools | static |
| AddWidgetCollider(GameObject go) | NGUITools | static |
| AddWidgetCollider(GameObject go, bool considerInactive) | NGUITools | static |
| AdjustDepth(GameObject go, int adjustment) | NGUITools | static |
| ApplyPMA(Color c) | NGUITools | static |
| BringForward(GameObject go) | NGUITools | static |
| Broadcast(string funcName) | NGUITools | static |
| Broadcast(string funcName, object param) | NGUITools | static |
| CalculateNextDepth(GameObject go) | NGUITools | static |
| CalculateNextDepth(GameObject go, bool ignoreChildrenWithColliders) | NGUITools | static |
| CalculateRaycastDepth(GameObject go) | NGUITools | static |
| clipboard | NGUITools | static |
| CreateUI(bool advanced3D) | NGUITools | static |
| CreateUI(bool advanced3D, int layer) | NGUITools | static |
| CreateUI(Transform trans, bool advanced3D, int layer) | NGUITools | static |
| Destroy(UnityEngine.Object obj) | NGUITools | static |
| DestroyImmediate(UnityEngine.Object obj) | NGUITools | static |
| EncodeColor(Color c) | NGUITools | static |
| Execute< T >(GameObject go, string funcName) | NGUITools | static |
| ExecuteAll< T >(GameObject root, string funcName) | NGUITools | static |
| fileAccess | NGUITools | static |
| FindActive< T >() | NGUITools | static |
| FindCameraForLayer(int layer) | NGUITools | static |
| FindInParents< T >(GameObject go) | NGUITools | static |
| FindInParents< T >(Transform trans) | NGUITools | static |
| GetActive(Behaviour mb) | NGUITools | static |
| GetActive(GameObject go) | NGUITools | static |
| GetFuncName(object obj, string method) | NGUITools | static |
| GetHierarchy(GameObject obj) | NGUITools | static |
| GetRoot(GameObject go) | NGUITools | static |
| GetSides(this Camera cam) | NGUITools | static |
| GetSides(this Camera cam, float depth) | NGUITools | static |
| GetSides(this Camera cam, Transform relativeTo) | NGUITools | static |
| GetSides(this Camera cam, float depth, Transform relativeTo) | NGUITools | static |
| GetTypeName(UnityEngine.Object obj) | NGUITools | static |
| GetTypeName< T >() | NGUITools | static |
| GetWorldCorners(this Camera cam) | NGUITools | static |
| GetWorldCorners(this Camera cam, float depth) | NGUITools | static |
| GetWorldCorners(this Camera cam, Transform relativeTo) | NGUITools | static |
| GetWorldCorners(this Camera cam, float depth, Transform relativeTo) | NGUITools | static |
| ImmediatelyCreateDrawCalls(GameObject root) | NGUITools | static |
| IsActive(Behaviour mb) | NGUITools | static |
| IsChild(Transform parent, Transform child) | NGUITools | static |
| Load(string fileName) | NGUITools | static |
| MakePixelPerfect(Transform t) | NGUITools | static |
| MarkParentAsChanged(GameObject go) | NGUITools | static |
| NormalizeDepths() | NGUITools | static |
| NormalizePanelDepths() | NGUITools | static |
| NormalizeWidgetDepths() | NGUITools | static |
| NormalizeWidgetDepths(GameObject go) | NGUITools | static |
| NormalizeWidgetDepths(UIWidget[] list) | NGUITools | static |
| ParseColor(string text, int offset) | NGUITools | static |
| PlaySound(AudioClip clip) | NGUITools | static |
| PlaySound(AudioClip clip, float volume) | NGUITools | static |
| PlaySound(AudioClip clip, float volume, float pitch) | NGUITools | static |
| PushBack(GameObject go) | NGUITools | static |
| RandomRange(int min, int max) | NGUITools | static |
| RegisterUndo(UnityEngine.Object obj, string name) | NGUITools | static |
| Round(Vector3 v) | NGUITools | static |
| Save(string fileName, byte[] bytes) | NGUITools | static |
| screenSize | NGUITools | static |
| SetActive(GameObject go, bool state) | NGUITools | static |
| SetActive(GameObject go, bool state, bool compatibilityMode) | NGUITools | static |
| SetActiveChildren(GameObject go, bool state) | NGUITools | static |
| SetActiveSelf(GameObject go, bool state) | NGUITools | static |
| SetChildLayer(Transform t, int layer) | NGUITools | static |
| SetDirty(UnityEngine.Object obj) | NGUITools | static |
| SetLayer(GameObject go, int layer) | NGUITools | static |
| soundVolume | NGUITools | static |
| StripSymbols(string text) | NGUITools | static |
| UpdateWidgetCollider(GameObject go) | NGUITools | static |
| UpdateWidgetCollider(GameObject go, bool considerInactive) | NGUITools | static |
| UpdateWidgetCollider(BoxCollider box, bool considerInactive) | NGUITools | static |
| UpdateWidgetCollider(BoxCollider2D box, bool considerInactive) | NGUITools | static |