All children added to the game object with this script will be repositioned to be on a grid of specified dimensions. If you want the cells to automatically set their scale based on the dimensions of their content, take a look at UITable.
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delegate void | OnReposition () |
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List< Transform > | GetChildList () |
| Get the current list of the grid's children. More...
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Transform | GetChild (int index) |
| Convenience method: get the child at the specified index. Note that if you plan on calling this function more than once, it's faster to get the entire list using GetChildList() instead. More...
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int | GetIndex (Transform trans) |
| Get the index of the specified item. More...
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void | AddChild (Transform trans) |
| Convenience method – add a new child. More...
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void | AddChild (Transform trans, bool sort) |
| Convenience method – add a new child. Note that if you plan on adding multiple objects, it's faster to GetChildList() and modify that instead. More...
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bool | RemoveChild (Transform t) |
| Remove the specified child from the list. Note that if you plan on removing multiple objects, it's faster to GetChildList() and modify that instead. More...
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virtual void | Reposition () |
| Recalculate the position of all elements within the grid, sorting them alphabetically if necessary. More...
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void | ConstrainWithinPanel () |
| Constrain the grid's content to be within the panel's bounds. More...
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virtual void | Init () |
| Initialize the grid. Executed only once. More...
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virtual void | Start () |
| Cache everything and reset the initial position of all children. More...
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virtual void | Update () |
| Reset the position if necessary, then disable the component. More...
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virtual void | Sort (List< Transform > list) |
| You can override this function, but in most cases it's easier to just set the onCustomSort delegate instead. More...
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void | ResetPosition (List< Transform > list) |
| Reset the position of all child objects based on the order of items in the list. More...
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All children added to the game object with this script will be repositioned to be on a grid of specified dimensions. If you want the cells to automatically set their scale based on the dimensions of their content, take a look at UITable.
Enumerator |
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Horizontal |
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Vertical |
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Enumerator |
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None |
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Alphabetic |
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Horizontal |
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Vertical |
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Custom |
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void UIGrid.AddChild |
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Transform |
trans | ) |
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Convenience method – add a new child.
void UIGrid.AddChild |
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Transform |
trans, |
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bool |
sort |
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Convenience method – add a new child. Note that if you plan on adding multiple objects, it's faster to GetChildList() and modify that instead.
void UIGrid.ConstrainWithinPanel |
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Constrain the grid's content to be within the panel's bounds.
Transform UIGrid.GetChild |
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int |
index | ) |
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Convenience method: get the child at the specified index. Note that if you plan on calling this function more than once, it's faster to get the entire list using GetChildList() instead.
List<Transform> UIGrid.GetChildList |
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Get the current list of the grid's children.
int UIGrid.GetIndex |
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Transform |
trans | ) |
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Get the index of the specified item.
virtual void UIGrid.Init |
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protectedvirtual |
Initialize the grid. Executed only once.
delegate void UIGrid.OnReposition |
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bool UIGrid.RemoveChild |
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Transform |
t | ) |
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Remove the specified child from the list. Note that if you plan on removing multiple objects, it's faster to GetChildList() and modify that instead.
virtual void UIGrid.Reposition |
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virtual |
Recalculate the position of all elements within the grid, sorting them alphabetically if necessary.
void UIGrid.ResetPosition |
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List< Transform > |
list | ) |
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protected |
Reset the position of all child objects based on the order of items in the list.
virtual void UIGrid.Sort |
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List< Transform > |
list | ) |
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protectedvirtual |
You can override this function, but in most cases it's easier to just set the onCustomSort delegate instead.
static int UIGrid.SortByName |
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Transform |
a, |
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Transform |
b |
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) |
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static |
static int UIGrid.SortHorizontal |
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Transform |
a, |
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Transform |
b |
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static |
static int UIGrid.SortVertical |
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Transform |
a, |
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Transform |
b |
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static |
virtual void UIGrid.Start |
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protectedvirtual |
Cache everything and reset the initial position of all children.
virtual void UIGrid.Update |
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protectedvirtual |
Reset the position if necessary, then disable the component.
bool UIGrid.animateSmoothly = false |
Whether the grid will smoothly animate its children into the correct place.
Arrangement UIGrid.arrangement = Arrangement.Horizontal |
Type of arrangement – vertical or horizontal.
float UIGrid.cellHeight = 200f |
The height of each of the cells.
float UIGrid.cellWidth = 200f |
The width of each of the cells.
bool UIGrid.hideInactive = true |
Whether to ignore the disabled children or to treat them as being present.
bool UIGrid.keepWithinPanel = false |
Whether the parent container will be notified of the grid's changes.
int UIGrid.maxPerLine = 0 |
Maximum children per line. If the arrangement is horizontal, this denotes the number of columns. If the arrangement is vertical, this stands for the number of rows.
bool UIGrid.mInitDone = false |
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protected |
bool UIGrid.mReposition = false |
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protected |
System.Comparison<Transform> UIGrid.onCustomSort |
Custom sort delegate, used when the sorting method is set to 'custom'.
Callback triggered when the grid repositions its contents.
Final pivot point for the grid's content.
Sorting UIGrid.sorting = Sorting.None |
How to sort the grid's elements.
bool UIGrid.repositionNow |
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set |
Reposition the children on the next Update().
The documentation for this class was generated from the following file:
- D:/Projects/NGUI/Assets/NGUI/Scripts/Interaction/UIGrid.cs