---------------------------------------- Space Game Starter Kit Copyright © 2011 Tasharen Entertainment Version 1.10 www.tasharen.com/sg support@tasharen.com ---------------------------------------- Thank you for trying the Space Game Starter Kit! May it help you with your own game ambitions. If you have any suggestions, comments, feature or even new starter kit requests, please don't hesitate to email support@tasharen.com or PM 'ArenMook' on the Unity forums. ------------------------------------ ****** !!! IMPORTANT NOTE !!! ****** ------------------------------------ Since Unity project settings don't seem to get included in the package, YOU WILL GET ERRORS related to input! To fix them, you will need to unzip the contents of LibraryAssets.zip into the project's Library folder, overwriting its contents. After that everything should be fine. :) ------------------------------------------ As advertised, the kit's features include: ------------------------------------------ - Multiplayer support out of the box - Controllable with keyboard/mouse as well as the XBox 360 controller - Very flexible and tweakable damage, power generation, and shielding systems - Plasma beams and heat-seeking missiles as weapon examples - Simple yet powerful UI system (no need for any additional UI package; optimized for Android/iOS) - Planet shader lets you create your own unique looking planets with a few clicks of a mouse - Fully tweakable ship parameters -- create anything from a slow, unwieldy cargo ship to a fast highly manuverable assault fighter - Asteroid shader automatically seamlessly textures rocks of all shapes and sizes (no UVs required!) - Real-time dynamic reflections on anything you like via a simple attachable script (Pro only) - Localized gravity example (space station) - Distortion shield effect - Control impairment on collision - Near miss detection - 3D HUD (no OnGUI used!) - Simple targeting indicators - Even runs on Android and iOS (with appropriately limited functionality) All of that in clean, easy to understand and well-optimized code. ------------------------ Keyboard+Mouse Controls: ------------------------ - Move the mouse to turn the ship (escape to stop turning) - Hold W to accelerate, Space to slow down - Use A and D to roll the ship - Use SZXC to control maneuvering thrusters - Hold the Left Mouse Button to shoot plasma beams - Press the Right Mouse Button to fire a missile ------------------ XBox 360 Controls: ------------------ - Right stick to turn the ship - Left stick to rotate the ship - Right trigger to accelerate - Left trigger to stop - D-pad to control maneuvering thrusters - Left bumper to shoot plasma beams - Right bumper to fire a missile --------------------- iOS/Android controls: --------------------- - Hold top-left corner to accelerate. - Hold bottom-left corner to slow down. - Drag anywhere in the central area of the screen to turn. - Hold left or right sides of the screen to roll the ship. ------------------------- Arcade Controller Example ------------------------- - This was added as a response to a special feature request on the forums. - Use the mouse to control the ship. - Press 'R' to restart from the beginning of the spline. --------------------- Additional Credits --------------------- Spaceship model was originally created by Psionic (www.psionic3d.co.uk), available for free at his website. The model you can see in the Starter Kit has been cleaned up and modified, with some parts and textures completely redone.