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TNet 3
3.0.8
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This is the complete list of members for TNet.GameServer, including all inherited members.
| DeleteFile(string fileName) | TNet.FileServer | |
| gameID | TNet.GameServer | static |
| isActive | TNet.GameServer | |
| isListening | TNet.GameServer | |
| isMultiThreaded | TNet.GameServer | |
| Listen(int port) | TNet.GameServer | |
| Load(string fileName) | TNet.GameServer | |
| LoadFile(string fileName) | TNet.FileServer | |
| LoadFrom(string fileName) | TNet.GameServer | |
| lobbyLink | TNet.GameServer | |
| localClient | TNet.GameServer | |
| name | TNet.GameServer | |
| OnCustomPacket(TcpPlayer player, Buffer buffer, BinaryReader reader, Packet request, bool reliable) | TNet.GameServer | |
| onCustomPacket | TNet.GameServer | |
| OnPlayerAction(Player p) | TNet.GameServer | |
| onPlayerConnect | TNet.GameServer | |
| onPlayerDisconnect | TNet.GameServer | |
| OnShutdown() | TNet.GameServer | |
| onShutdown | TNet.GameServer | |
| playerCount | TNet.GameServer | |
| SaveFile(string fileName, byte[] data) | TNet.FileServer | |
| Start(int tcpPort=0, int udpPort=0) | TNet.GameServer | |
| Stop() | TNet.GameServer | |
| tcpPort | TNet.GameServer | |
| udpPort | TNet.GameServer | |
| Update() | TNet.GameServer | |
| Verify(BinaryReader reader) | TNet.GameServer | protectedvirtual |