TNet 3  3.0.8
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TNet.TNManager Member List

This is the complete list of members for TNet.TNManager, including all inherited members.

AddAdmin(string passKey)TNet.TNManagerstatic
AddRCCs(System.Type type)TNet.TNManagerstatic
AddRCCs< T >()TNet.TNManagerstatic
AddToReceiveQueue(TNet.Buffer buff)TNet.TNManagerstatic
BeginSend(Packet type)TNet.TNManagerstatic
BeginSend(byte packetID)TNet.TNManagerstatic
canUseUDPTNet.TNManagerstatic
channelDataTNet.TNManagerstatic
channelIDTNet.TNManagerstatic
channelsTNet.TNManagerstatic
clientTNet.TNManagerstatic
CloseChannel()TNet.TNManagerstatic
CloseChannel(int channelID)TNet.TNManagerstatic
Connect()TNet.TNManagerstatic
Connect(string address)TNet.TNManagerstatic
Connect(string address, int port)TNet.TNManagerstatic
Connect(IPEndPoint externalIP, IPEndPoint internalIP)TNet.TNManagerstatic
CreateChannel(string levelName, bool persistent, int playerLimit, string password, bool leaveCurrentChannel=true)TNet.TNManagerstatic
DeleteChannel(int id, bool disconnect)TNet.TNManagerstatic
DeleteFile(string filename)TNet.TNManagerstatic
Destroy(GameObject go)TNet.TNManagerstatic
Disconnect()TNet.TNManagerstatic
EndSend()TNet.TNManagerstatic
EndSend(int channelID, bool reliable=true)TNet.TNManagerstatic
EndSend(IPEndPoint target)TNet.TNManagerstatic
EndSend(bool reliable)TNet.TNManagerstatic
EndSendToLAN(int port)TNet.TNManagerstatic
FindPlayer(string name)TNet.TNManagerstatic
GetChannel(int channelID)TNet.TNManagerstatic
GetChannelData(string key)TNet.TNManagerstatic
GetChannelData(int channelID, string key)TNet.TNManagerstatic
GetChannelData< T >(string key)TNet.TNManagerstatic
GetChannelData< T >(string key, T def)TNet.TNManagerstatic
GetChannelData< T >(int channelID, string key)TNet.TNManagerstatic
GetChannelData< T >(int channelID, string key, T def)TNet.TNManagerstatic
GetChannelList(GameClient.OnGetChannels callback)TNet.TNManagerstatic
GetHost(int channelID)TNet.TNManagerstatic
GetPlayer(int id)TNet.TNManagerstatic
GetPlayer(string name)TNet.TNManagerstatic
GetPlayerData(string path)TNet.TNManagerstatic
GetPlayerData< T >(string path)TNet.TNManagerstatic
GetPlayerData< T >(string path, T defaultVal)TNet.TNManagerstatic
GetPlayers(int channelID)TNet.TNManagerstatic
GetServerData(string key)TNet.TNManagerstatic
GetServerData< T >(string key)TNet.TNManagerstatic
GetServerData< T >(string key, T def)TNet.TNManagerstatic
GetServerOption(string key)TNet.TNManagerstatic
GetServerOption< T >(string key)TNet.TNManagerstatic
GetServerOption< T >(string key, T def)TNet.TNManagerstatic
hostIDTNet.TNManagerstatic
IndexOf(GameObject go)TNet.TNManagerstatic
Instantiate(int rccID, string path, bool persistent, params object[] objs)TNet.TNManagerstatic
Instantiate(string funcName, string path, bool persistent, params object[] objs)TNet.TNManagerstatic
Instantiate(int channelID, int rccID, string path, bool persistent, params object[] objs)TNet.TNManagerstatic
Instantiate(int channelID, string funcName, string path, bool persistent, params object[] objs)TNet.TNManagerstatic
isActiveTNet.TNManagerstatic
isAdminTNet.TNManagerstatic
isChannelLockedTNet.TNManagerstatic
IsChannelLocked(int channelID)TNet.TNManagerstatic
isConnectedTNet.TNManagerstatic
isHostingTNet.TNManagerstatic
IsHosting(int channelID)TNet.TNManagerstatic
isInChannelTNet.TNManagerstatic
IsInChannel(int channelID)TNet.TNManagerstatic
IsJoiningChannelTNet.TNManagerstatic
isJoiningChannelTNet.TNManagerstatic
IsJoiningChannelFunc(int channelID)TNet.TNManager
isPausedTNet.TNManagerstatic
isTryingToConnectTNet.TNManagerstatic
JoinChannel(int channelID, bool persistent=false, bool leaveCurrentChannel=false)TNet.TNManagerstatic
JoinChannel(int channelID, string levelName, bool leaveCurrentChannel=true)TNet.TNManagerstatic
JoinChannel(int channelID, string levelName, bool persistent, int playerLimit, string password, bool leaveCurrentChannel=true)TNet.TNManagerstatic
JoinRandomChannel(string levelName, bool persistent, int playerLimit, string password, bool leaveCurrentChannel=true)TNet.TNManagerstatic
lastChannelIDTNet.TNManagerstatic
LeaveAllChannels()TNet.TNManagerstatic
LeaveChannel()TNet.TNManagerstatic
LeaveChannel(int channelID)TNet.TNManagerstatic
listeningPortTNet.TNManagerstatic
LoadFile(string filename, GameClient.OnLoadFile callback)TNet.TNManagerstatic
LoadLevel(string levelName)TNet.TNManagerstatic
LoadLevel(int channelID, string levelName)TNet.TNManagerstatic
loadLevelOperationTNet.TNManagerstatic
LoadSceneTNet.TNManagerstatic
LoadSceneAsyncTNet.TNManagerstatic
LoadSceneAsyncFunc(string levelName)TNet.TNManager
LoadSceneFunc(string levelName)TNet.TNManager
LockChannel(bool locked)TNet.TNManagerstatic
LockChannel(int channelID, bool locked)TNet.TNManagerstatic
Log(string text)TNet.TNManagerstatic
noDelayTNet.TNManagerstatic
objectsTNet.TNManager
onConnectTNet.TNManagerstatic
onDisconnectTNet.TNManagerstatic
onErrorTNet.TNManagerstatic
onHostChangedTNet.TNManagerstatic
onJoinChannelTNet.TNManagerstatic
onLeaveChannelTNet.TNManagerstatic
onLoadLevelTNet.TNManagerstatic
onLockChannelTNet.TNManagerstatic
onPingTNet.TNManagerstatic
onPlayerJoinTNet.TNManagerstatic
onPlayerLeaveTNet.TNManagerstatic
onRenamePlayerTNet.TNManagerstatic
onSetAdminTNet.TNManagerstatic
onSetChannelDataTNet.TNManagerstatic
onSetPlayerDataTNet.TNManagerstatic
onSetServerDataTNet.TNManagerstatic
packetSourceTNet.TNManagerstatic
packetSourceIDTNet.TNManagerstatic
packetSourceIPTNet.TNManagerstatic
pingTNet.TNManagerstatic
Ping(IPEndPoint udpEndPoint, TNEvents.OnPing callback)TNet.TNManagerstatic
playedTimeTNet.TNManagerstatic
playerTNet.TNManagerstatic
playerDataTNet.TNManagerstatic
playerDataNodeTNet.TNManagerstatic
playerIDTNet.TNManagerstatic
playerNameTNet.TNManagerstatic
playersTNet.TNManagerstatic
ProcessPacketsTNet.TNManagerstatic
ProcessPacketsFunc()TNet.TNManager
ReadCache(string path)TNet.TNManagerstatic
rebuildMethodListTNet.TNManagerstatic
receivedPacketsTNet.TNManagerstatic
RemoveAdmin(string passKey)TNet.TNManagerstatic
ResetPacketCount()TNet.TNManagerstatic
SaveFile(string filename, byte[] data)TNet.TNManagerstatic
sentPacketsTNet.TNManagerstatic
serverDataTNet.TNManagerstatic
serverOptionsTNet.TNManagerstatic
serverTimeTNet.TNManagerstatic
serverUptimeTNet.TNManagerstatic
SetAdmin(string passKey)TNet.TNManagerstatic
SetAlias(string alias)TNet.TNManagerstatic
SetChannelData(string key, object val)TNet.TNManagerstatic
SetChannelData(int channelID, string key, object val)TNet.TNManagerstatic
SetChannelOption(DataNode node)TNet.TNManagerstatic
SetHost(Player player)TNet.TNManagerstatic
SetHost(int channelID, Player player)TNet.TNManagerstatic
SetPacketHandler(byte packetID, GameClient.OnPacket callback)TNet.TNManagerstatic
SetPacketHandler(Packet packet, GameClient.OnPacket callback)TNet.TNManagerstatic
SetPlayerData(string path, object val)TNet.TNManagerstatic
SetPlayerData(string text)TNet.TNManagerstatic
SetPlayerLimit(int max)TNet.TNManagerstatic
SetPlayerLimit(int channelID, int max)TNet.TNManagerstatic
SetPlayerSave(string filename, DataNode.SaveType type=DataNode.SaveType.Binary)TNet.TNManagerstatic
SetServerData(string text)TNet.TNManagerstatic
SetServerData(DataNode node)TNet.TNManagerstatic
SetServerData(string key, object val)TNet.TNManagerstatic
SetServerOption(string text)TNet.TNManagerstatic
SetServerOption(string key, object val)TNet.TNManagerstatic
SetServerOption(DataNode node)TNet.TNManagerstatic
SetTimeout(int seconds)TNet.TNManagerstatic
StartUDP(int udpPort)TNet.TNManagerstatic
StopUDP()TNet.TNManagerstatic
tcpEndPointTNet.TNManagerstatic
timeTNet.TNManagerstatic
WriteCache(string path, byte[] data, bool inMyDocuments=false)TNet.TNManagerstatic