| activeBrakeTorque | GameAirShip | protected |
| AddBuff(string buffName, float duration) | GameUnit | |
| AddBuff(string buffName, float strength, float duration) | GameUnit | |
| AddExplosionForce(float force, Vector3 pos, float forceRadius) | GameShip | virtual |
| Ship.AddExplosionForce(Vector3 pos, float hitRadius, float force, float forceRadius, bool affectSelf) | Tasharen.Vehicle | |
| AddHudText(string message, Color color, float duration, bool localized=false) | GameUnit | |
| AdjustBaseStat(string statName, int value) | GameUnit | |
| AdjustHP(float primary, float secondary=0f, GameUnit source=null, float threshold=1f) | GameShip | virtual |
| AdjustRFC(float primary, float secondary, uint srcID, float threshold) | GameUnit | protected |
| AdjustStat(string statName, int value) | GameUnit | |
| AdvanceTime(float delta) | Ship | protected |
| aggroFactor | GameShip | |
| aimPosition | GameUnit | |
| aimTarget | GameUnit | |
| alliedBalanceOfPower | GameUnit | |
| angle | GameShip | |
| Attach(System.Type type, PlayerItem item) | GameUnit | |
| Attach(System.Type type, PlayerItem item, ref bool changed) | GameUnit | |
| Awake() | GameShip | protectedvirtual |
| AwardXP() | GameUnit | protectedvirtual |
| AwardXPToEnemies(float experience, int rep=0) | GameUnit | |
| baseEnginePower | Tasharen.Vehicle | |
| baseStats | GameUnit | |
| baseSteerPower | Tasharen.Vehicle | |
| Brake enum name | Tasharen.Car | |
| brake | Tasharen.Car | |
| brakeMagnitude | Tasharen.Car | protected |
| brakeTorque | Tasharen.Car | |
| brakeType | Tasharen.Car | |
| buffStats | GameUnit | |
| CanApplyDamage(GameUnit source) | GameUnit | |
| canBeAttacked | GameShip | |
| CanBeRepairedBy(GameUnit unit) | GameAirShip | virtual |
| canLand | GameAirShip | |
| canRepairSelf | GameUnit | |
| centerOfMass | Tasharen.Vehicle | |
| ChangeFaction(int id) | GameUnit | |
| ChooseRandomShip(int level) | GameShip | static |
| clearance | GameShip | |
| colliders | GameUnit | |
| collidersToDisable | GameShip | |
| collisionDirection | GameShip | |
| collisionPoint | GameShip | |
| CommonFixedUpdate() | Tasharen.Car | protected |
| Create(GamePlayer player, Vector3 pos, float angle) | GameShip | static |
| Create(string shipName, string shipType, int factionID, Vector3 pos, float angle, int level, float hp=1f, float damage=1f, int boss=0) | GameShip | static |
| Create(string shipName, DataNode ship, int factionID, Vector3 pos, float angle, int level, float hp=1f, float damage=1f, int boss=0) | GameShip | static |
| Create(string shipName, string shipType, int factionID, Vector3 pos, float angle, int level, System.Collections.Generic.List< NamedInt > stats, float hp=1f, float damage=1f) | GameShip | static |
| Create(string shipName, DataNode ship, int factionID, Vector3 pos, float angle, int level, System.Collections.Generic.List< NamedInt > stats, float hp=1f, float damage=1f) | GameShip | static |
| CreateExplosion() | Tasharen.Vehicle | protected |
| CreateRandom(string shipName, Vector3 pos, float angle, int faction=0, int extraChallenge=0, float hp=1f, float damage=1f, int boss=0) | GameShip | static |
| critChance | GameUnit | |
| currentSpeed | Tasharen.Vehicle | |
| DamageNearbyShips(Vector3 myPos) | GameShip | protected |
| deathAnimation | GameShip | |
| DelayedDestroy() | GameShip | protected |
| DelayedDisable() | GameShip | protected |
| DelayedDrop(PlayerItem item, float delay) | GameShip | protected |
| DelayedLoot(bool eligibleForItems) | GameShip | protected |
| DelayedSplash() | GameShip | protected |
| destroyedAngDrag | Tasharen.Vehicle | |
| destroyedVelDrag | Tasharen.Vehicle | |
| DestroySelf() | TNBehaviour | virtual |
| DiluteExp(float experience) | GameUnit | |
| DisableObjectsOnExplosion() | GameShip | protected |
| disableOnExplosion | Tasharen.Vehicle | |
| discoveredByPlayer | GameUnit | |
| DiscoveryXP() | GameUnit | protected |
| dockedTown | Ship | |
| doCrit | GameUnit | |
| dustEmitters | Tasharen.Vehicle | |
| effectiveClearance | GameAirShip | |
| effectiveEnginePower | GameShip | |
| effectiveSteerPower | GameShip | |
| enemiesNearby | GameUnit | |
| engineSound | Tasharen.Vehicle | |
| engineTorque | Tasharen.Car | |
| experienceValue | GameUnit | |
| Explode() | Tasharen.Vehicle | |
| Explode(float force, float forceRadius, bool affectSelf) | Tasharen.Vehicle | |
| explosionPrefab | Tasharen.Vehicle | |
| extraExplosion | GameAirShip | |
| ExtraExplosion() | GameAirShip | protected |
| factionID | GameUnit | |
| Find(int id) | GameUnit | static |
| Find(uint id) | GameUnit | static |
| Find(string name) | GameUnit | static |
| FindClosest(float maxDistance=100f) | GameShip | |
| FindClosest(Vector3 pos, float maxDistance, GameConfig.Reaction reaction) | GameShip | |
| FindInParents< T >(GameObject go) | Tasharen.Vehicle | static |
| FixedUpdate() | GameAirShip | protectedvirtual |
| flatForward | Tasharen.Vehicle | |
| flipTurningInReverse | GameShip | protected |
| ForceBrake() | GameShip | virtual |
| forward | Tasharen.Vehicle | |
| forwardForce | GameAirShip | |
| forwardTilt | GameAirShip | |
| freezeWheelRotationInReverse | GameShip | protected |
| friendsNearby | GameUnit | |
| fullInterval | Tasharen.Vehicle | |
| GetBuff< T >(bool createIfMissing=false) | GameUnit | |
| GetNearbyUnit(Vector3 dir, float maxAngle, float maxRange=100f, GameTarget.Snapping snap=GameTarget.Snapping.All) | GameUnit | |
| GetSkillCooldown(string skillName) | GameUnit | |
| GetStat(string statName, bool includeAdjustments=true) | GameUnit | |
| GetTalentData(string talentName, out float strength, out float duration) | GameUnit | |
| GetTalentStrength(string talentName) | GameUnit | |
| GetTalentValue(string talentName, string fieldName) | GameUnit | |
| globalCooldown | GameUnit | |
| HasBuff< T >() | GameUnit | |
| HasFactionNearby(int faction) | GameUnit | |
| hasTrueSight | GameUnit | |
| health | GameUnit | |
| hitEffect | GameUnit | |
| hoveringHeight | GameAirShip | |
| hud | GameUnit | |
| hullColor0 | GameShip | |
| hullColor1 | GameShip | |
| id | GameUnit | |
| IncreaseKillCount(GameUnit kill) | GameUnit | |
| Init() | GameShip | |
| InProximityTo(GameUnit unit) | GameUnit | |
| InvalidateLoot() | GameShip | |
| isActive | GameShip | |
| isBoss | GameShip | |
| isCameraTarget | GameShip | |
| IsClose(Vector3 pos) | Tasharen.Vehicle | protectedvirtual |
| isFlying | GameAirShip | |
| isGrounded | Tasharen.Car | |
| isInCombat | GameUnit | |
| isMyQuestUnit | GameUnit | |
| isPlayerClose | GameUnit | |
| isQuestUnit | GameUnit | |
| isReefed | GameShip | |
| isVisibleOnTheMap | GameUnit | |
| killCount | GameUnit | |
| lastDockedTime | GameShip | |
| lastReefedTime | GameShip | |
| list | GameShip | static |
| mAlpha | Tasharen.Car | protected |
| mapIcon | GameShip | |
| mapVisibility | GameShip | |
| maxHealth | GameUnit | |
| maximumEffectiveSpeed | GameShip | |
| maximumSpeed | GameAirShip | |
| maxRPM | Tasharen.Car | |
| maxSailHealth | GameShip | |
| mBrake | Tasharen.Car | protected |
| mBrakeRelease | Tasharen.Car | protected |
| mCenter | Ship | protected |
| mCollisions | GameShip | protected |
| mCols | GameUnit | protected |
| mDiscovered | GameUnit | protected |
| mEligibleForLoot | GameShip | protected |
| mEmitterColors | Tasharen.Vehicle | protected |
| mEnemiesNearby | GameUnit | protected |
| mFactionData | GameShip | protected |
| mForward | Tasharen.Car | protected |
| mFriendsNearby | GameUnit | protected |
| mGlobalCooldown | GameUnit | protected |
| mInitDone | GameShip | protected |
| mIsActive | Tasharen.Vehicle | protected |
| mIsGrounded | Tasharen.Car | protected |
| mIsInCombat | GameUnit | protected |
| mIsPlayingAnim | GameShip | protected |
| mKillCount | GameUnit | protected |
| mLastGround | Tasharen.Car | protected |
| mMaxVolume | Tasharen.Car | protected |
| mMove | Tasharen.Vehicle | protected |
| mNextSync | Tasharen.Vehicle | protected |
| moveAxis | Tasharen.Vehicle | |
| MoveLocal(Vector3 pos) | Tasharen.Vehicle | protected |
| MoveLocal(Vector3 pos, Quaternion rot) | Tasharen.Vehicle | protected |
| MoveLocal(Vector3 pos, Quaternion rot, Vector3 vel) | Tasharen.Vehicle | protected |
| MoveLocal(Vector3 pos, Quaternion rot, Vector3 vel, Vector3 angVel) | Tasharen.Vehicle | protected |
| movementVelocity | Tasharen.Vehicle | |
| mPitch | Tasharen.Car | protected |
| mProximityUpdate | GameUnit | protected |
| mRb | Tasharen.Vehicle | protected |
| mReefed | GameShip | protected |
| mRepairWood | GameShip | protected |
| mSightRange | GameUnit | protected |
| mTilt | Tasharen.Vehicle | protected |
| mTime0 | Ship | protected |
| mTime1 | Ship | protected |
| mTrans | Tasharen.Vehicle | protected |
| mWeaponRange | GameUnit | protected |
| mWheels | Tasharen.Car | protected |
| mWheelSpeed | Tasharen.Car | protected |
| mWindCurveMin | GameShip | protected |
| nameColor0 | GameShip | |
| nameColor1 | GameShip | |
| obstacle | GameShip | |
| offset | GameAirShip | |
| OnAddBuff(string buffName, float strength, float duration) | GameUnit | protected |
| OnAdjustHP(float primary, float secondary) | GameShip | protectedvirtual |
| OnClearKills() | GameUnit | protected |
| OnCollisionEnter(Collision col) | GameAirShip | protectedvirtual |
| OnCollisionExit(Collision col) | GameShip | protected |
| OnCreateExplosion() | GameAirShip | protectedvirtual |
| OnCreateShip(GameObject go, Vector3 pos, float angle) | GameShip | protectedstatic |
| OnDeath(Vehicle v) | GameShip | protectedvirtual |
| OnDisable() | GameShip | protectedvirtual |
| OnDiscover() | GameUnit | protectedvirtual |
| OnDiscovered() | GameUnit | protectedvirtual |
| OnEnable() | GameShip | protectedvirtual |
| OnFaction(int id) | GameUnit | protectedvirtual |
| onFactionChanged | GameUnit | static |
| OnFactionChanged() | GameShip | protectedvirtual |
| OnFixedUpdate() | GameShip | protectedvirtual |
| OnHT(string msg, Color col, float dur, bool loc) | GameUnit | protected |
| OnInval() | GameShip | protected |
| onKill | GameUnit | static |
| OnKill(bool victimWasAPlayer) | GameUnit | protected |
| OnKillCount(int val) | GameUnit | protected |
| OnKillMsg(string victor, string victim) | GameUnit | protected |
| OnKillNotification() | GameShip | protectedvirtual |
| OnRespawn(Vehicle v) | GameShip | protectedvirtual |
| OnRMB1() | GameUnit | protected |
| OnRMB2() | GameUnit | protected |
| OnSetAxis(Vector2 left, Vector2 right, bool br) | Tasharen.Vehicle | protected |
| OnSetCD(string skillName, float cooldown) | GameUnit | protected |
| OnSetHP(float a, float b) | GameUnit | protected |
| OnSpawnHelp(int factionID, byte count) | GameShip | protected |
| OnStart() | GameShip | protectedvirtual |
| OnSyncShip(Vector3 pos, float angle, Vector3 vel, bool br) | GameAirShip | protected |
| GameShip.OnSyncShip(float x, float z, float angle, Vector3 vel, bool br) | GameShip | protected |
| OnSyncVehicle(Vector3 pos, Quaternion rot, Vector3 vel, Vector3 angVel) | Tasharen.Vehicle | protected |
| OnTriggerEnter(Collider col) | GameShip | protected |
| OnUpdate() | GameAirShip | protectedvirtual |
| pennantColor0 | GameShip | |
| pennantColor1 | GameShip | |
| pennantColor2 | GameShip | |
| pennantTex | GameShip | |
| pitchRange | Tasharen.Vehicle | |
| PlaceInCombat() | GameShip | protectedvirtual |
| PlayDeathAnimation(bool eligibleForItems) | GameAirShip | protectedvirtual |
| player | GameUnit | |
| playerControlled | Tasharen.Vehicle | |
| position | GameUnit | |
| proximityCenter | GameUnit | |
| radius | GameShip | |
| rammingSize | GameShip | |
| RegisterBuff(System.Type t) | GameUnit | |
| relativeMovementSpeed | Tasharen.Vehicle | |
| relativeSpeed | GameShip | protected |
| RemoveAllBuffs() | GameUnit | |
| RepairTick(GameUnit source) | GameShip | virtual |
| ResetKillCount() | GameUnit | |
| Respawn(Vector3 pos, Quaternion rot) | Tasharen.Vehicle | |
| sailColor0 | GameShip | |
| sailColor1 | GameShip | |
| secondaryHealth | GameUnit | |
| SetBuffs(List< BuffEntry > buffs) | GameUnit | protected |
| SetDisc(bool val) | GameUnit | protected |
| SetFac0() | GameUnit | protected |
| SetFac1() | GameUnit | protected |
| SetFac2() | GameUnit | protected |
| SetFac3() | GameUnit | protected |
| SetFac4() | GameUnit | protected |
| SetFlying(bool val) | GameAirShip | protected |
| SetSkillCooldown(string skillName, float cooldown) | GameUnit | |
| SetStat(string statName, int value) | GameUnit | |
| SetState(Vector3 pos, Quaternion rot, bool activeState) | Tasharen.Vehicle | protected |
| SetStats(DataNode ship, System.Collections.Generic.List< NamedInt > bonusStats=null, int level=0) | GameShip | |
| SetTO(float v0, float v1) | Ship | protected |
| ShowDamage(float primary, float secondary) | GameShip | protectedvirtual |
| sidewaysTilt | GameAirShip | |
| sightRange | GameAirShip | |
| sightRangeList | GameUnit | |
| sinkingEffect | GameShip | |
| soloBalanceOfPower | GameUnit | |
| Start() | Tasharen.Vehicle | protected |
| stationaryTurning | GameShip | protected |
| stats | GameUnit | |
| SteerAndMoveTowards(Vector3 target) | GameShip | |
| steeringWheelAngle | GameShip | |
| SteerTowards(Vector3 target) | GameShip | |
| symbolTex | GameShip | |
| Sync() | Tasharen.Vehicle | |
| SyncNow() | GameAirShip | protectedvirtual |
| Teleport(Vector3 pos) | Tasharen.Vehicle | |
| Teleport(Vector3 pos, Quaternion rot) | Tasharen.Vehicle | |
| Teleport(Vector3 pos, Quaternion rot, Vector3 vel) | Tasharen.Vehicle | |
| Teleport(Vector3 pos, Quaternion rot, Vector3 vel, Vector3 angVel) | Tasharen.Vehicle | |
| terrainLayer | GameShip | protectedstatic |
| tiltAxis | Tasharen.Vehicle | |
| tno | TNBehaviour | |
| torqueCurve | Tasharen.Car | |
| TravelCheck() | GameShip | protected |
| turnCurve | Tasharen.Car | |
| turning | GameShip | |
| TurnInPlace(float turn) | GameShip | protectedvirtual |
| turnRate | GameAirShip | |
| turnRatePenalty | GameAirShip | |
| UnitCallback(GameUnit unit) | GameUnit | |
| unitType | GameShip | |
| UnregisterBuff(System.Type t) | GameUnit | |
| Update() | Tasharen.Vehicle | protectedvirtual |
| UpdateCustomColors() | GameShip | |
| UpdateEmitters(bool enable, float alpha) | GameShip | protectedvirtual |
| UpdateEngineSound() | GameShip | protectedvirtual |
| UpdateFactionColors() | GameShip | |
| UpdateMoveAxes() | GameShip | protectedvirtual |
| UpdateStatsAndTalents() | GameShip | |
| UpdateWheelEmitters() | GameShip | protectedvirtual |
| velocityDragCurve | Tasharen.Vehicle | |
| Visibility enum name | GameUnit | |
| weaponsRangeList | GameUnit | |
| windEffectCurve | GameShip | |
| windTiltStrength | Ship | |